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I wanted experiment a bit with a D&D campaign concept. As I lamented in my Januaty 30 post, below, I have a problem with character death in my campaigns.

I would absolutely love, love, love for a group of PCs to go from 1st level to 20th level. I want to see PCs rise in power; I want to experience D&D beyond 10th level.

So, I’ve started my new campaign witih a “safety net.” If a PC dies, he or she will rise again, as though by a self-cast raise dead spell. I’m also awarding double xp for overcoming challenges.

This is not something I would do with just any group of D&D players. My group has been together for four years; the Players know me, and I know the Players. We have discussed this campaign concept, and everyone accepts it. We all know it’s an experiment.

There are only three Players in my group, so there are only three PCs in the campaign. They are built with 30 points for the Point Buy method, and other than the raise dead effect, they have no super powers beyond their normal class abilities from the core rule books.

And since this campaign is an experiment, I’m tracking some stuff for data examination. For example, I’m tracking how long combats take, all the way up to 20th level. I’ve been doing this data tracking for a couple years in my regular campaigns (see my June 27, 2006 post below), but this time I’ll see how it looks through all 20 levels.

I’ve already got some data and some posts to make on how the game has been going so far (three game sessions), so I’ll be updating this section just about every day this week.

Bullgrit
bullgrit@totalbullgrit.com

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