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Why I Use the Arrow Keys and NumPad for Gaming

Pretty much every time someone sees one of my game play videos for the first time, they wonder why I have strange key binds (like NumPad 0 and NumPad 1).

I started computer gaming many years before WASD was even conceived of. When I started, the arrow keys were the unchangeable default movement keys. I played that way for years and years. Even when WASD became the default, I just rebound my keys to match what I had become used to. I slide my keyboard over to my left, place my left hand on the arrow keys, and play perfectly fine.

Using the arrow keys lets me place my hand on them without looking. The empty spaces on either side of the up arrow gives me a perfect tactile sense of how my fingers are placed. I can easily use all the keys immediately and secondarily adjacent around the arrow keys: Ctrl, R-Shift, Enter, Back Space, Delete, End, Page Down, NumPad 4, NumPad 1, NumPad 0, etc. (Look at your key board.)

Since I’ve been using these keys for literally decades, I have strong muscle memory for certain actions. For instance, Delete is always my gun-reload key. It all works for me. I’ve tried a few times to get used to WASD, and whatever defaults the particular game has, but unlearning and relearning really slows me down. And for what? Since all games allow remapping your keyboard, there’s really no reason why I should have to change my habits.

Currently I have two keyboards: one on the left for gaming, and one in the middle for normal usage (and typing in game chat). This became an option only relatively recently once computers came with enough ports for me to add a second keyboard. So I’m perfectly set up for my set up. No need or desire to change. It works, for me.

Over the years, I’ve encountered a few other people who still use the arrow keys like I do. They are all like me in that we started gaming many years ago, and got used to the old-school way. Old Gamers unite! Stuck in our ways, and loving it.

Bullgrit

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Bullgrit’s Family Gaming Room

Reveal of my family gaming room — where I play Overwatch (and other games) with my sons. For another look at our game room (from a few years ago), check out this post from my blog: http://www.totalbullgrit.com/blog/my-application-for-geek-of-the-year/

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World of Warcraft: I’ve Seen the Problem Player

*** I originally posted this on the official World of Warcraft forums. ***

I’ve been playing for months (levels 1-80 [not this character]) with one or both of my sons (ages 11 and 15). We’ve quested a bit, and we’ve run dungeons, just the three of us. My 15 year old stopped playing WoW about 10 levels ago, so since then, it’s been just me and my 11 year old.

Since there’s only two of us now, we’ve been joining LFDs for our dungeon runs. It’s not nearly as fun — we can’t enjoy the dungeons at our own pace, we have to follow the rush :-(

During these runs with PUGs, I’ve seen my son be the “problem player”. On multiple occasions, he has aggroed something by getting too close to it — just wanting to look at it. He has seemed AFK because he wanted to look at the scenery of the dungeon. He has pulled a side mob because he wanted to test himself one-on-one (or battles have seemed so easy, and so he thinks he can just kill one more on his own). He has switched between specs while forgetting to change his gear accordingly. He has annoyed people by emoting constantly. *sigh*

He never does any of this to intentionally be a problem. He’s just being a kid. If you have kids, you know how they just do completely ridiculous stuff to entertain themselves. When we were playing as a threesome, I could overlook some of his silliness because I know he’s a child, or I could control potential problematic actions because we play in the same physical room together.

Now, he’s not all bad in LFDs. Just last night, when the tank died, my son (as an enhancement shaman) stepped up and managed to hold the enemy’s attention off the clothy casters. He also throws out heals on himself or others when the group healer is pressured. He knows how the group tank/healer/DPS dynamic works, and he tries to be helpful. I trust him completely when we’re under pressure. And when we’re not under pressure, usually a simple, one time warning (verbal from me, or in chat from a party member) straightens him up.

Basically, when there is real trouble/danger, he plays well. But when the run is easier, he tends to be silly and sloppy, and probably annoying to strangers. So, I’m sorry for that.

Bullgrit

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World of Warcraft: First time Molten Core and Blackwing’s Lair

*** This was originally posted to the official World of Warcraft forums. ***

This post is long, and is about an old subject that you may find utterly boring.

TL;DR: Molten Core and Blackwing’s Lair are mostly really fun for players who aren’t jaded by knowing exactly what to expect.

Some of you may recognize me as the guy who plays WoW with his two sons. We have been running as many dungeons as we can as a 3-man team. We are currently:
Tauren protection paladin 65 (15 year old)
Tauren elemental shaman 65 (11 year old)
Tauren restoration shaman 65 (me)

We have had great fun running 5-man dungeons. We all sit in the same room, so we are able to quickly and easily communicate during our adventures. We have taken all the runs slowly so we can enjoy the whole experience, and because we are just 3 instead of 5.

Usually we can read the description of the dungeon and the bosses, so we have an idea of what we are up against. But this weekend we wanted to explore Molten Core and Blackwing’s Lair, and the description for raids is not available in the in-game page. (I think we have to be level 100 to get the raid tab?) I know these raids are for 40 players, but we are 5 levels and one game expansion over them, so we figured we’d have an easy time. We had previously delved briefly into AQ, so we knew how being a game expansion higher gives a boost against previous expansion mobs.

Molten Core

We found the standard (60 elite) mobs in the beginning to be knock overs for our level, so we kind of just ran rampant over most of them. Although an unfortunate stun or knock-back combined with us not really taking the fights cautiously caused a couple of deaths. Only against the bosses did we have any real fights, and they were not truly challenging. <- This was all expected for our being over-leveled.

The most memorable thing to me about MC is how excited my sons were to encounter the bosses. They know and love WoW lore. Even seeing some bosses whose names I’ve never heard of before, excited them greatly. All the, “That’s XXX! I see XXX! I want to get a screen shot of him! Cover me a second,” brought a big ol’ smile to my daddy face. They were extremely excited to see Ragnaros “in person”. I imagine it was like taking kids to a sporting event and getting to meet some of the athletes. I admit I’m a huge dork. :-) And apparently so are my kids :-)

We got a lot of loot, but sadly nothing anyone was excited about. We knew we wouldn’t find anything useful, but we hoped to get some cool transmog stuff. I died in the battle against Ragnaros when I couldn’t get out the lava after being knocked back into it.

Blackwing’s Lair

BWL proved more troublesome for us mostly, I think, because we had no knowledge of the fight mechanics. When we walked into the first main area, we decided to take on Razorgore first. Made sense at the time. But when we killed him and then he wiped us(?!), we had to figure out what happened. I suspected it was an egg-caused apocalypse, so we decided to destroy the eggs before taking on Razorgore. But we couldn’t interact with the eggs.

So we decided to take on the mobs on the platform opposite Razorgore. After easily killing them, our tank tested activating the orb. There was confusion among us as he explained to us that he had control of Razorgore.

Tank: “I can see through Razorgore’s eyes!”
Healer: “What the heck are you talking about?”
DPS: “Razorgore is coming this way!”
Healer: “Oh crap!”
Tank: “I’m Razorgore!”

It took several seconds for us to understand what was going on. It probably would have made a good comedy routine to hear the discussion, something like Abbot and Costello’s “Who’s on first.”

Anyway, I asked if he could interact with the eggs. He said yes, so I directed him to destroy them. Then all the other mobs started spawning. It took a minute to really get the understanding and hang of exactly what was going on and what we were supposed to do, but once we got it, it was super great fun. The tank used Razorgore to destroy the eggs, I kept RG alive with heals, and DPS killed the mobs. A long battle and really fun.

But then, we fought Vaelastrasz. The tank and DPS worked him down fairly easily. I only cast a couple of barely needed riptides. But then just a few seconds before V was killed, the DPS dropped dead. “What the heck? He was fully healed!” Then the dragon died, and then I died. “What again!” The tank stood there looking at our two corpses, asking, “How did you die?” No one knew how we died. So he started to rez me, and then he dropped dead. “wha…?” I’ve since learned that V gives a buff/curse that will eventually kill the target. Hmm. Not fun, that. Maybe it’s not so bad against a full raid-sized party who probably wouldn’t wipe from it. But for us as a 3-man team, it made an otherwise interesting encounter frustrating.

We moved on through the dungeon. In one room with two sets of mobs, we chose to skip one and just take on the one actually between us and the doorway. But halfway through the fight, I got knocked backward right into the other pack of mobs. We wiped. For all future fights in the Lair, we made sure to have our backs to a wall so if we got knocked back we wouldn’t go flying into another pack of enemies.

Later we started fighting groups that could turn one of us into a squirrel. It was so nice to actually, finally, get to use dispel abilities. Someone would shout, “I’m a squirrel,” and then someone else would hit them with a dispel. Such a simple thing, but it makes me feel like I can do more than just rotate through 3 or 4 basic abilities.

Then we made our way through the slow-trap room. Hmm. That. Hmm. A neat idea, and interesting for a minute. But after that minute, it got so annoying. I’m not sure how that slow room fits with the overall atmosphere/feel of the dungeon. It just felt like an annoying gimmick. It didn’t make the fight harder or more interesting. Just slower.

Then we came to a room with mobs all over the place. We chose one side of the room and worked our way along it (with our backs to the wall). At the end of the room, we tried to sneak past the four dragony-humanoidy things, but they aggroed on us. No problem. We took them on knowing the fight would be simple, but then all the other mobs in the room came running. I don’t know if one of us somehow aggroed them or if the mobs we were fighting called for them or something else. All we know is we went from fairly easily moving through the room with caution, to suddenly being overwhelmed, and wiped.

We rezzed at the dungeon entrance and started running back through. When we reached the slow room, and saw all the traps were reset, we stopped. Nope. Nah. Our interest in finishing dropped significantly. Besides, the Super Bowl was about to start. So we decided to give up on finishing Blackwing’s Lair at that time. Maybe we’ll go back next weekend. Or maybe we won’t. Jury is still out on that.

Overall Experience

So, overall, we did enjoy running these two old/classic raid dungeons with just the 3 of us.

MC was very easy (at our level), but my sons were most excited to just get to encounter the “famous” bosses.

BWL was more challenging (even at our level), even wiping us 4 times. This dungeon really showed how different a run can be between knowing and not knowing the fight mechanics. I don’t know if I’d say following the script was more or less fun than learning the play by going through it, (surviving or wiping), but it is definitely very different. I do know that I want to experience every dungeon without knowing it. Experiencing them completely ignorant of the script is very, very fun and exciting. Knowing and following the script can be fun too, but it’s in a completely different way.

Bullgrit

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