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Adventuring Can Be a Crappy Job

The characters in this campaign:
Human barbarian/sorcerer 1/6
Human cleric 7
Elf fighter (archer) 7 [absent this session]
Human cleric 4 [NPC]

The adventurers in my Eternal Heroes campaign just delved beneath the streets of a large town. Exploring a secret section of the old sewer system, they encountered an otyugh, a gibbering mouther, another gibbering mouther, a mimic, another otyugh, four ogre zombies, a phantasmal killer spell trap, and a vacuous grimoire.

The barbarian/sorcerer died to the phantasmal killer trap, and the cleric lost 2 points of wisdom from the vacuous grimoire. The barbarian/sorcerer self-raised the next morning, and the cleric is getting the wisdom drain fixed with restoration. When they came out of the sewer complex, they were stinky and nasty. Both PCs ended up in the brown “water” of the tunnels at least once, were slapped and bitten by the otyughs, and were vomited on by the mouthers.

They both role played the situation very well, and it was all good fun (at least for me, the DM). Adventures like this, where the PCs come out of the dungeon with somethings nasty to show for their efforts is really fun, compared to the kinds of adventures where they come out showing no sign of any kind of struggle or trouble.

Bullgrit
bullgrit@totalbullgrit.com

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