Other Stuff
OTHER STUFF

Dad Blog Comments
BLOG COMMENTS

Blog Categories
BLOG CATEGORIES

Dad Blog Archives
BLOG ARCHIVES

Marvel Super Heroes – board game review

One of my gaming buddies brought this new game home from Origins (gaming convention) last week. He had played it a few times at the convention, but last night was our game group’s first chance to see and play it.

The board is an abstract map of New York City, with the five boroughs each divided into four neighborhoods. The players each control a team of Marvel super heroes:

– Avengers – Captain America, Iron Man, Thor, Hulk
– X-Men – Cyclops, Storm, Wolverine, Jean Grey
– Fantastic Four – Mister Fantastic, Invisible Woman, Thing, Human Torch
– Marvel Knights – Spider-Man, Daredevil, Electra, Doctor Strange

Each player also controls the nemesis of the player to his right:

– Red Skull is the nemesis of the Avengers
– Magneto is the nemesis of the X-Men
– Doctor Doom is the nemesis of the Fantastic Four
– Kingpin is the nemesis of the Marvel Knights

Already you see how complicated this game will be: each player controls five characters. The playing pieces are painted, plastic minis similar to (as good as or better than) HeroClix minis. But there are more parts of the game; lots more parts. There are six stacks of cards (not counting the character stat cards): Story cards, Villain cards, Resource cards, Scene cards, hero Power Up cards, and villain Power Up cards. There are also several varieties of markers to keep track of things. And finally, there’s the dice. Eight six-sided dice with hit and miss markers instead of pips or numbers.

The play of the game has five rounds of five stages. For each stage, the player has a choice of five actions, and each action can have several choices. Did I mention this game is complicated? You take on challenges, called “troubleshooting,” to earn Victory Points to win the game.

Troubleshooting is basically battling villains, sometimes including your team’s arch villain. Each player chooses villains and powers for villains to oppose the hero player whose turn it is. The hero player chooses one of three options for the battle, another player chooses options for the villain, and the results of the actions are determined by rolling the dice. These battles can be decided in one roll of the dice, or they can last several rounds of actions.

Unfortunately, it’s difficult to set up a battle where your characters can handle a scene as a team. And even when you do get the team together, the game mechanics don’t really let you play the heroes as a single unit. It’s more like a tag team battle, where one hero fights the villain at a time. Most of the scenes we played in our first games had just one hero dealing with the villains at a time, usually with another hero in support position. The support position gives surprisingly little help in battles. The game mechanic feels more like moral support than any actual help. It seems that the best way to succeed at the scenes (defeating the villains) is to put in your hardest hitting hero and just slug it out by rolling lots of dice. The more subtle heroes aren’t as much use in troubleshooting the scenes.

The game is convoluted. There are so very many options and choices each round. And if you forget something in one stage of the round, it can totally screw up the following stages.

Fortunately the game does feel like a Marvel comic book story. The flavor text on the cards is right in the style of mighty Marvel action. In the abstract, the game feels like a comic book story. But in the specific mechanics, the game bogs down the play in a morass of choices and decisions. (I do see the irony of this complaint coming from someone who loves role playing games; RPGs usually have hundreds of pages of rules in hardback books.)

I would like to play this game again, now that our group is used to the rules and flow of the mechanics. It was taking us a long time to play each round (of five stages). Maybe the next times we play will go faster.

All in all, it is not a bad game. It has great feel for the setting, but it is very complicated—the complication of play goes against the grain of the feel. It’s not a game you can pick up and play in an hour or so. Just setting up the board, cards, and teams can take many minutes. But it’s not a great game. If it were only one-fourth as convoluted, it could be a great game.

Bullgrit
bullgrit@totalbullgrit.com

Dad T-Shirts

Little Miss Sunshine

Viewed: DVD

In one sentence: It’s National Lampoon’s Vacation, without the hilarity.

In many sentences: This movie does have many funny moments, but I wonder if they are funny because they are just straight up funny, or if they are funny only compared to the depression that set up the gag. You feel sorry for this dysfunctional family: a failing inspirational speaker dad, a family-hating son, a drug-addict granddad, a suicidal uncle, a happy and sad daughter, and a mother just trying to keep it all together. Ninety percent of the family interaction is depressing, and then you get the ten percent funny.

The ending is comical because of how embarrassing it is. You laugh because most everything leading up to it has brought you so low that it’s a relief to see the family happy in their embarrassment.

It’s not a bad movie; it’s just not my kind of entertainment. The acting is great, and the writing is good. But the story is not happy. I like a happy comedy, not a depressing comedy.

Bullgrit
bullgrit@totalbullgrit.com

Dad T-Shirts

The Terrific Twos

Two kids are more than twice the effort of one kid. Much more. I dropped off the 6 year old at his friend’s house at 3:00 today, and he didn’t get home again until almost 8:00. So I had the 2 year old for about five hours—just him and me.

The difference between taking care of two brothers versus just one boy is amazing. (Saying “taking care of” sounds like baby-sitting, but a father does not “baby-sit” his own children.) The littlest and I had a really enjoyable afternoon. We went to Subway and got me a sub sandwich (I had missed lunch) and him some potato chips. We went to Cold Stone Creamery and got us both some ice cream. We sat outside the restaurant and watched little birds come around our patio table looking for dropped scraps of food—this thrilled him. We went for a walk around our neighborhood. We played with his building blocks. I pushed him in his swing in the backyard. We generally just had a nice, calm, and almost totally happy afternoon and evening.

There’s no such thing as a “nice, calm, and totally happy” hour with both boys at the same time. Someone takes something from the other. Someone pushes. Someone hits. Someone cries. Someone doesn’t want to play like the other one wants him to play. This one wants your attention right now, and that one wants your attention right now. You tell one to stop doing something, and the other immediately does that same thing. One wants to play outside, and the other wants to play in his bedroom.

This is not so say either of the boys are little hellions; they’re not. They’re just normal, very young boys. And girls at this age are very similar. We have two sets of friends who have two girls around our boys’ ages, and they tell about the same situations. It’s the age, and sibling rivalry.

But anyway, the preschooler and I had a very nice time together. This is not the first time I’ve been alone with him, but usually when I have him alone we’re doing something specific: going to the doctor, going grocery shopping, etc. It’s rare that we can just be together, with no agenda. When it’s just the two of us, he actually listens and follows directions. He laughs more than he cries. He can actually play quietly, alone, for more than 30 seconds. And I don’t have to be a referee, and break up a quarrel every five minutes.

We’ve got to do this more often. I’ve spent time like this with the 6 year old, several times over the years, and he’s great to hang out with too. The 6 year old can carry on a conversation with me, and the toys are more interesting for me (Legos and action figures!). Play with the 2 year old is more basic, but he’s more excited about simple things. The 6 year old was like this too, at 2 years old. How easy I forget, though, how the previous age was.

I wish I could bottle afternoons like today, and open it back up when being referee for the tenth time in an hour has me at my wits end.

Bullgrit
bullgrit@totalbullgrit.com

Dad T-Shirts

iPhone Hype

At least once a day, I hear or see some of the hype about Apple’s new iPhone. Apparently, it’s the greatest thing since electricity. But. . .

Top ten reasons why I’m not getting an iPhone:

10. I don’t care.

1. I don’t care, at all.

Bullgrit
bullgrit@totalbullgrit.com

Dad T-Shirts

« previous page | next page »