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Dungeons & Dragons

D&D 4th Edition, pre-release

The announcement of the coming of 4th edition Dungeons & Dragons was made many months ago, but I avoided reading any of the speculation about what it would be like. Now that it’s just a few weeks away from public release (June 7), I’ve started looking into some of the teaser information Wizards of the Coast (WotC, the game publisher) has been letting out.

There’ve been a lot of snippets and excerpts from the rulebooks on the WotC Web site, and I’ve read some of them. I’ve also read reviews and play descriptions from some play testers. In general, based on this information, I’m just not at all interested in this new edition of the game. None of the information I’ve seen so far has made me happy.

Unfortunately, most of what I’ve read so far about the new edition has actually turned me off. This new version seems to be going in a wholly different direction than what I want for my D&D game. This saddens me.

Back in the very early 80s, I started with Basic D&D. After a year or two, my friends and I all moved up to Advanced D&D. This was a natural progression, one planned and intended by designers. Although the name implies that AD&D was just an expanded and more detailed version of BD&D, it was in fact a very different thing. The two versions were easily recognizable as two flavors of the same game, but they were notably different in many ways.

AD&D was the game that became the best known, and often the only known role playing game, for good or bad. Many, and possibly even most teenage boys in the 80s either played this game at least once or knew someone who played this game. (Even my rock star brother played it a few times.)

When the second edition of AD&D came out in 1989, I bought and read the books immediately. Unfortunately, I found the slight difference unnecessary. In my opinion, they didn’t fix the things that needed fixing, and they changed things that didn’t need alteration. I stuck with playing the original AD&D. But by the end of the 90s, I had pretty much dropped the game. This was not really because of the game itself, but more because my life had just changed — mostly because of relocation.

Then third edition D&D (they dropped the “Advanced” part of the name, but it was obviously a continuation of that version of the brand) was announced. I was wanting to get back into Dungeons & Dragons, but the old version of the game was very dated. The old mechanics of the game were not easy or elegant, or even sensible in some ways, compared to more recent role playing game rules systems. Third edition D&D looked like it was going to be very interesting, judging from the pre-release information being talked about.

I got back into D&D with that newest edition, and the game was similar enough to the old play that it felt the same in spirit to me, but the new rules mechanics were more streamlined and intuitive. I fell in love with D&D all over again. I’ve played this third edition of the game, and the mild and necessary revision that cleaned up some things, for several years now. In general, the style is very similar to the old style that I started with. It’s what I want in a fantasy role playing game.

But what I’m seeing in this new edition is a drastic change from that style that I like. I absolutely do not begrudge WotC updating the game with a new edition. I’ve stated this in a previous post. They should and must update the game to keep up with not only the latest advancements in game play mechanics, but also to keep the game looking and feeling fresh for new generations of gamers.

And that’s just it. It seems that the game is evolving beyond my style. The original game was designed not for a particular generation or style — it just was what it was. There was no real competition at the time. Third edition seemed to be designed for the original players “all grown up.” But now the game is being designed for the next generation. And unfortunately, yet quite frankly, it seems that I’m no longer in the latest D&D’s target demographic.

It kind of saddens me in a way, but it’s just basic evolution. I’ll buy the main rule book, so I can read it and make my mind up based on the full material (rather than on just pieces of the material released as teasers). But I’m not going into this reading with the excitement that I had when going into third edition D&D. Then, every little teaser had me interested to learn more. Now every little teaser has actually repulsed me from learning more.

Even if I don’t join the ranks of D&D4 players, I still have all my D&D3 books and materials, so I can continue to play the edition of the game I prefer and love. I’ll hold no ill will for WotC for this new edition — I’ll even applaud them if the brand as a whole continues to thrive and grow. It’s always better that something like Dungeons & Dragons should grow from change than for it to stagnate and die from obsolescence. But it’s looking like it may be growing without me.

Although, my final thought and decision will only come after actually reading the full book.

Bullgrit
bullgrit@totalbullgrit.com

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The Dungeon Master

Gary Gygax died yesterday. For those of you who don’t know the name, he was the co-creator of early Dungeons & Dragons, and the main driving force of the game for the first decade of it’s publication. Gygax and Dave Arneson created the initial concept of the game in the early 1970s (first published in 1974), but Gary wrote the majority of the game rules and books through about 1985. That work became the foundation for the whole role-playing game (RPG) genre and industry, including all the current computer RPGs like World of Warcraft. He was affectionately called the “Father of RPGs.”

He was a life-long gamer — a player of all kinds of games — and a prolific writer. He had a very creative mind, and from all I’ve ever read about him, was just a fun guy to sit at a table and roll dice with. He’s one of the very few celebrity-type people I’ve always wanted to meet, just to shake his hand and thank him for creating the hobby that excited me as a young teenager and entertained me into advanced adulthood.

He was 69 years old (35 at the first publication of D&D), and he was still playing and writing games right up till the end. I occasionally visit a D&D discussion forum where he participated, and his last post there was February 21, 2008. He even responded to some of my questions on that board (he responded to everyone’s questions).

Most everyone who knew of him knew he’d been having health problems through the last few years. And although we all realized, in the back of our minds, that he wouldn’t live forever, no long-time D&D gamer wanted to think about it. But now it’s happened. The father of our favorite pastime has moved up to the big game table in the sky. Salute, Gary — your works have given me decades of imaginative, fun times.

Bullgrit
bullgrit@totalbullgrit.com

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Role Playing Games For Boys

We just got a book titled, The Dangerous Book for Boys, by Conn Iggulden and Hal Iggulden, published 2007. I heard about this book many months ago, and I’ve wanted it, but I never remembered it when I was actually in a store or online where I could get it. It was always that thing in the back of my mind that I only remembered at useless times. And then Cowgrit’s mother surprised us with it.

It’s a big book of stuff for boys. How to tie a knot, how to fold a paper airplane, interesting history and stories, and all kinds of stuff that interests and intrigues boys. (Sure, some girls probably like this stuff too.) There’s a ton of various information in this large tome — too much for me to go into for a blog post. I’m just going to talk about one page in the book.

This book includes a page on Role-Playing Games. I think this is very cool. I agree that RPGs are something boys would like (they’re all about adventure and excitement), and RPGs have many good features.

The authors say, “It is a training ground for imagination,” “it is a social game,” and:

If you want to be a writer, try D&D. For that matter, if you want to be a mathematician, try D&D.

This is all very true. But some of the things the authors say show they didn’t do any research about the subject. They seemed to write the page based solely on their memories. They say, it “was put together in 1972.” But the first version was initially published in 1974.

And then they mention the characters you can play, “Fighter, Thief, and Magic-user.” But the thief and magic-user names haven’t been used in the game for 19 years, since 1989.

They say, “we progressed from Basic to Advanced to Expert to Immortal levels….” But that’s a non-sense “progression,” mixing two different versions of the game from 22 years ago, 1986. (For the D&D pedants in my audience: I know you could “progress” from Basic to Advanced, but you didn’t normally progress from Advanced to Expert or from Expert to Immortal.)

I know it may sound like I’m being pedantic, myself, in making these observations. And maybe I am. But the above items will make no sense to most young boys, or dads, who play or want to play Dungeons & Dragons today. The terms “Basic,” “Advanced,” “thief,” or “magic-user” have not been used in D&D for a couple decades. Why didn’t the authors check out the contemporary version? It’s not like it’s hard to find or pick up.

What these authors have done in this chapter of the book is like using the terms “floppy disk,” “kilobytes,” “ASCII,” and “Zork” when talking about computer games. These terms are out of date and would only confuse an audience of young boys in today’s computer world.

This lack of basic research for a chapter in an instructional book puts doubt in my mind about everything else in the book. Is the information on dinosaurs, bugs, and astronomy similarly out of date and unresearched?

But then, the “chapter” on role-playing games is only two-thirds of a page long — the shortest chapter I’ve so far read. Maybe including it was an after-thought they considered unworthy of actual research.

Bullgrit
bullgrit@totalbullgrit.com

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Expanded Psionics Handbook

What is it about the D&D Expanded Psionics Handbook that they’ve become rare and expensive? Since starting this new D&D campaign, with psionic characters, some Players in my group, me included, are having a hard time finding the EPH for less than 60+ dollars. Local stores don’t have any and can’t order any. Online stores don’t have them, but some say they can order them (but I’m leery of that claim from smaller online stores). And the only seller on ebay is in Australia, charging full cover price plus $13 for shipping. I never expected the EPH to be a hard find. I mean, it’s the D&D3-revised psionics book — it’s not like it’s a classic or a rare printing.

The DM of this campaign has a copy, but he’s had it since it was first released. Another Player paid over $40 plus shipping for is. And the other two of us can’t find it for less than around $65. That’s ridiculous.

Bullgrit
bullgrit@totalbullgrit.com

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