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Expanded Psionics Handbook

What is it about the D&D Expanded Psionics Handbook that they’ve become rare and expensive? Since starting this new D&D campaign, with psionic characters, some Players in my group, me included, are having a hard time finding the EPH for less than 60+ dollars. Local stores don’t have any and can’t order any. Online stores don’t have them, but some say they can order them (but I’m leery of that claim from smaller online stores). And the only seller on ebay is in Australia, charging full cover price plus $13 for shipping. I never expected the EPH to be a hard find. I mean, it’s the D&D3-revised psionics book — it’s not like it’s a classic or a rare printing.

The DM of this campaign has a copy, but he’s had it since it was first released. Another Player paid over $40 plus shipping for is. And the other two of us can’t find it for less than around $65. That’s ridiculous.

Bullgrit
bullgrit@totalbullgrit.com

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Psionic Campaign

We’ve started a new D&D campaign, with one of the other guys as DM. (I was burning out, and need a break.) This new campaign is set in Freeport, a few weeks after our previous Freeport campaign ended (about two years ago, real time); the previous campaign had us running through the first three Freeport adventures.

For this new campaign, we’ve all decided to play psionic characters: two human psions and a human soulknife (my character), all brothers of a gypsy clan. Where our previous campaign had [some of] us playing heroes fighting the evil and chaos of Freeport (I was playing a paladin), this new campaign has us playing less than good characters out to take over the town’s seedy operations. We’re not playing evil characters (I wouldn’t like that), but we definitely aren’t heroes.

We’ve only played one game session so far, but it looks like this campaign direction will be fun. The psionic side of D&D is interesting, and new (to me), but it’s basically very similar to standard D&D magic. The psions are like standard D&D sorcerers, and my soulknife is like a standard D&D Dex-fighter. It’s all just different enough to feel different, but not so different to play differently.

I don’t know nearly as much about psionics as I do standard D&D magic, so I’m being mildly surprised by some of the things the other characters can do. I’ve always had a dislike of the concept of psionics in D&D — psionics feel more like science fiction than fantasy, to me — but I think this change of mechanics is interesting in actual play.

I still doubt I’ll ever bring psionics into any of my own campaigns, but it’s good to see and feel how they actually work in play, in a situation where I’m not running the game.

Bullgrit
bullgrit@totalbullgrit.com

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Out Too Late

Our Thursday game nights got put on hold for a couple weeks during the holidays. Last night was the first time in three weeks that we all got together, and it was good fun. We played Dungeons & Dragons till 11:00, and then we just sat around in the den talking about D&D and World of Warcraft until 12:30.

I love my game nights. It’s so much fun to hang out with my friends, play games, and talk about our hobbies. We guys communicate some through emails, but sitting around playing and talking face to face is really much better. It’s so fun, in fact, that nearly every time, I end up staying and talking much later than I should.

It’s a 40 minute drive back home, so staying till 12:30 means I don’t get home until after 1:00. Then I write this post, upload it, and it’s nearly 1:30 by the time I get in bed. Six o’clock comes early in the morning; it’s really dumb of me to stay so late.

But hanging out with friends, talking and playing is just so much fun. And now that job and family responsibilities restricts that time to just once a week (at most), I like to stretch the time out as long as possible. Oh for the teenage and college years when I could hang with my friends for hours a day, several days a week.

Bullgrit
bullgrit@totalbullgrit.com

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This Rose Does Not Smell So Sweet

I was first introduced to the author Rose Estes through the Endless Quest book series of the 1980s. The Endless Quest books allowed you to control the decision making of the main character. For example, in the book, Revenge of the Rainbow Dragons, the reader is the character Jaimie, a wizard’s apprentice:

“We will let Jaimie decide. As my apprentice and the heir to this kingdom, Jaimie must learn to make good, sound decisions,” says Pentagarn. And suddenly there are three pairs of eyes staring at you.
“Well,” you stammer, thinking quickly, “the way I see it, we have only two choices:

1) “Go to Rainbow Castle and see if we can work our our problems with our neighbors.” Turn to page 110.

2) “Ignore them and don’t go.” Turn to page 83.

Throughout the story, the reader must make many such choices. Walk down the dark tunnel or head further down the lighted hallway. Take the jeweled pendant off the pedestal or leave it be. Talk to the strange creature or run away or attack with your dagger. As a Dungeon & Dragons player in the 80s, I found these books moderately entertaining. At its core, D&D was a game of these kinds of choices, but the books could never match the intricacies and imagination of the game. Plus, the books use no game mechanics (rules and dice), so there was no way to replicate the real game experience with just static text.

As literature, the books were for children. The writing was weak. J.K. Rowling’s writing is much better even in her first book. But I read several of the Endless Quest books. They are all very small: less than 200 pages — and you may only read 50 pages depending on your choices through the adventure. Usually I’d go back and read them a second and third time to see where else the story would take me through making other choices.

I never really thought about the author. But then one of my favorite fantasy worlds was tainted by this children’s author. The World of Greyhawk (WoG) is a classic fantasy fiction setting from Dungeons & Dragons. It was created by E. Gary Gygax for the D&D game, and I experienced the world’s evolution through the game publications and with two Gygax novels. From the mid 70s to the mid 80s, WoG was the quintessential D&D game world.

Gygaxian prose is dense with unnecessary archaic language, but it had a specific style; it was “serious” and “adult.” In the mid 80s, Gygax lost ownership of WoG (as well as D&D in general). The first new book for WoG, after the Gygax-D&D separation, was written by Rose Estes.

I was excited for a new WoG book; it was my favorite fantasy world — even better to me, as a setting, than Middle Earth from J.R.R. Tolkien’s Lord of the Rings. But Rose Estes’s writing was . . . disappointing. Abysmal. Atrocious. Crap. I was actually shocked by how bad it was — the writing style, the story, and how it was ruining such a great fantasy world. But someone at TSR (the publisher of D&D and WoG at the time) loved her, because she was allowed to write five or six more WoG novels.

Among WoG fans, Rose Estes is a hack — a bad children’s author who sucked the life out of a great fantasy setting. I really can’t say that I blame her too much, though, because she just did what she does: she wrote books. The villain in this “setting character assassination” is the jackhole who hired her to write for WoG. Once could be considered a mistake, but six times is villainy.

I recently rediscovered one of Estes’s Endless Quest books — Revenge of the Rainbow Dragons — among my stock of books, and upon reading it again, I had all these sour feelings come up again.

Bullgrit
bullgrit@totalbullgrit.com

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