My orc hunter has been using a bow so far, but as I said in an earlier post, I want to use a gun. So I asked around and found out what I need to do to get gun skill and the weapon. I would have to leave my starting zone, pass through an intermediate zone (The Barrens), and go to another starting zone (Mulgore). I got directions for the trek, and set out. I was advised to stay on the roads, because at only 5th level, there was a lot of very dangerous beasts and monsters and enemies in the areas through which I had to travel.
This 30-minute journey to Mulgore showed me, in stark clarity, the difference between World of Warcraft and Guild Wars — the difference prevented GW from really grabbing me and allowed WoW to capture me fully.
I left the Valley of Trials (the first area of the beginning zone of Duratar) on the main trail and headed for the first town in the directions given me. In the town of Razor Hill, I met a group of player characters (levels 6-12) who were organizing an expedition into The Barrens. I asked to tag along (safety in numbers), and they welcomed me. We marched (at a run) out of Duratar. In The Barrens I saw many new beasts around 12th level.
The rest of the group wanted to hunt (read: attack) the beasts, but I wanted to just keep on running through. I politely left the group and continued along the road. I passed through a couple settlements and eventually made it to Mulgore.
In this other starting zone, I began picking up more quests and experience. I gained some more levels and eventually got the gun skill and a gun. I was now the orc with a gun I wanted to be.
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The difference between WoW and GW that stood out to me was how the world is open and active and “living” in WoW. I didn’t understand the concept of “instances” when starting GW, but now I do.
Instances are places in the game world where the game separates you (or your party) from the rest of the world. In Guild Wars, the whole world outside the cities and towns is an instance. In a city, you can see and interact with all the other player characters in the game. But as soon as you leave the city by moving out through a gateway, the system removes you from the main game and creates the world for just you (and your party).
In World of Warcraft, only a few special dungeons are instances. The outside world, cities, wilderness, small dungeons, everything is open with everyone. (In my first 10 levels so far, I have not seen or entered an instance in WoW.)
For instance, in GW, if you are in town and see a player character run out through the gate, you see them disappear. If you follow through the gate, you appear outside the town alone. That player character you followed is in his own world. Unless you are actually teamed up with someone, your outside world is unique to your game session, and you can never see them outside the city. And every time you exit the city, the instance is recreated and everything is reset anew.
In WoW, if you are in a town and see a player character run out through the gate, you see them leave and run down the road, just as you would expect to in the real world. If you follow through the gate, you run out of the town and can follow the other player character where ever you want. The whole world is shared with everyone. If you kill a monster outside in the wilderness, another player character can wonder up and see the corpse. Every time you exit the city, the world is just as you left it before. In fact, you can stand inside the city gates and look out at the world outside in its open life — you may see nearby monsters wandering about, other player characters fighting monsters, others entering and leaving the city on whatever business or errands they have.
WoW is a true mega-multiplayer experience. GW is only mega-multiplayer inside cities, and only multiplayer when you specifically join up with at most four other player characters.
In my few hours playing WoW so far, in my very limited travels in the world, I’ve seen other player characters traveling the roads (along with me, and going the opposite direction), other player characters hunting beasts and fighting monsters, enemy player characters attacking an outpost, other player characters getting on a ship and traveling by sea, and other player characters flying overhead from one settlement to another. I’ve helped other player characters, and received help from other player characters, after randomly meeting each other out in the wilderness. All this without ever officially joining up as a team.
WoW has not only won my game time from GW, but it was good enough to do so with a monthly subscription cost versus no such cost from GW.
Bullgrit
bullgrit@totalbullgrit.com