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Watchmen bring the real role playing

Dragon Magazine #137, September 1988, the “Forum” section:

Would any gamers agree that ever since the publication of the WATCHMEN series, campaigns and gaming generally have become “Watchmanized”? In other words, real role-playing interaction and character psyche development are seen as more important and, vitally, more “fun” than bickering over who gets to trash the most kobolds? I for one am not sorry to retire Otto von Hackenslash, the archetypcal no-personality fighter whose only concern was to use his +3/+7 strength bonuses on the next hapless goblin, and wheel out a character who will be more subtle, more willing to interplay, and more real.

Bullgrit

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